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Red goes faster warhammer
Red goes faster warhammer












red goes faster warhammer

If a Warlord is able to gather enough tribes together the Orks reach an almost critical mass. Occasionally a particularly powerful Warboss will rise to power, and unite several tribes to become their Warlord. When a particularly big, brutal (or cunning) Ork emerges, and cracks the skulls of enough of his rivals he’ll become the Warboss, leading the other Ork’s on rampages and carving out their own empires – at least for as long as it takes for a challenger to batter them and take off (or rival to stab them in the back). This is important for progression within Ork society as a simple doctrine rules all Orkish Kulture might is right. The more fighting an Ork does the larger and stronger it becomes. When these mobs are done fighting the non-Orks they often turn on each other, battering each other into the ground for the sheer fun of it. These warbands form tribes, and these larger groups in turn attract more Orks, which creates fiercer fighting and draws in more Orks in a brutal cycle. A warband of Orks have a good scrap with an Imperial outpost and more Orks are inextricably drawn towards the chance of a battle.

red goes faster warhammer

Through the impulses of strange, unexplained forces Orks gather wherever the fighting is thickest. Across the galaxy Orks gather in warbands and seek to fight whatever stands in front of them. Savage, violent and, if we’re honest, certainly not the most intelligent of beasts, Orks are driven by one thing – a love of war. Some Speed Freeks race ahead of the line to get to the enemy first














Red goes faster warhammer